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Foxwarrior
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Post by Foxwarrior »

Further consideration is making me realize that these bonuses to moves only serve to mislead. In a normal RPG, people who are more competent in a task should succeed more often at it. But this isn't a normal RPG; if a person is more competent at a task, that's fully represented by having their successes be skill and their failures be bad luck, while a bumbling idiot fails by being a bumbling idiot and succeeds through contrivance.

Therefore, the following changes: You don't add a bonus to your 2d6 roll at any time, except when someone has Interfered with your move. Lucky Guy is no longer necessary, and therefore removed. The points granted by Apples Against Humanity are used to determine the winner at the end of the game.

Probably most of the Character Features stuff could be rearranged, because Cast Spell and Arbitrary Power are just that glorious.
...You Lost Me
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Post by ...You Lost Me »

Can you consolidate this system into the OP? I'm very confused.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
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silva
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Post by silva »

Man, Im in love with this already.

Dont stop now.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
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